
Details from Game Informer's Elder Scrolls Online cover story have already begun appearing online, it would seem. The game has been in development since 2007 by a team of 250, according to a post on NeoGAF. It will feature full voice acting throughout and will be played from a third-person perspective (generally not the most efficient way to play previous Elder Scrolls titles). As mentioned in yesterday's announcement, The Elder Scrolls Online takes place 1000 years in the past and will span almost all of Tamriel, though certain areas are being saved for the purposes of future expansions.
Zenimax Online is reportedly doing its best to strike a balance between the Elder Scrolls series and traditional MMOs, trying to appeal to players of both. In other words, yes, expect to use a traditional MMO hotbar to access your skills. You can also expect epic player-vs-player battles – up to 100-vs-100 in some instances – as factions compete to take over Cyrodil's Imperial City, with the winning faction installing its greatest champion as emperor. The NeoGAF post has plenty of other details and, of course, July's issue of Game Informer has even more.


Despite our infinite sadness that TimeSplitters 4 is not in development right now, at least we have some closure regarding developer Free Radical Design today. Steve Ellis, one of three individuals who left Rare after the completion of GoldenEye 007 on the N64 and founded Free Radical Design, has shed some light on what happened to the UK-based developer – and why we never got Star Wars Battlefront 3, even though Free Radical basically finished it in 2008.
"It was a big thing, we were very excited and for a long time it was going very well," Ellis told GI.biz in an interview that focuses on the rise of Free Radical and how it eventually became Crytek UK. "That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision – do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer." But then things got a bit rocky due to a shift in LucasArts management. Key individuals left the company and suddenly things were looking grim for Free Radical's Battlefront 3.
"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished." As of March 2008, Free Radical had a competent working build. "It was pretty much done, it was in final QA. It had been in final QA for half of 2008, it was just being fixed for release," Ellis concluded.
Sega and Platinum Games issued a spectacularly flashy reminder of Anarchy Reigns' existence today, showing off the inclusion of Bayonetta (as free bonus DLC in Japan; details are forthcoming elsewhere).
She's as bombastic, overpowered, and frequently nude as ever, and her combos seem to transition into Anarchy Reigns' system just fine. Now you'll be able to experience the MadWorld/Bayonetta crossover fight you never thought to want. The game is due in July.

Tired of the dripping noise of Assassin's Creed 3 leaks, Ubisoft is turning on the faucet and has officially revealed the cover art for Assassin's Creed 3.
Details are still tight on the game, but from leaked images we've gathered some details. The game, obviously, will be set during the time of the American Revolution. Weapons will include a bow, gun and tomahawk, with the hatchet blade carved like the assassin's crest. Also, the protagonist, who wears items of Native American heritage, features a bald eagle on the beak of his cowl. Game Informer has also come out to confess that the game is its April cover story.
Assassin's Creed 3 leaps into stores on October 30.
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